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Super League Enterprise, Inc. (SLE)·Q3 2024 Earnings Summary

Executive Summary

  • Q3 2024 revenue was $4.431M with net loss of $3.632M; diluted net loss per share narrowed to $(0.54) vs $(3.19) YoY due to a higher share count, while absolute net loss increased YoY .
  • Operating expenses fell materially YoY: total OpEx declined to $5.178M from $7.036M in Q3 2023; management emphasized a 30% proforma OpEx reduction and a 27% proforma net loss reduction YoY, reflecting ongoing cost discipline .
  • Strategic catalyst: binding agreement with Infinite Reality to merge audience assets; SLE expects to become a “new company” effective January 1, 2025, with a perpetual DRL event/sponsorship license and ownership of Thunder Studios, TalentX, and Fearless Media; management views this as balance-sheet strengthening and a path to profitability .
  • Liquidity update: on November 8, 2024, SLE entered a $1.85M secured term loan with Agile Lending/Agile Capital (amortizing weekly; total repayment $2.627M including fees/interest), providing near-term capital while adding obligations and covenants .
  • Street consensus (S&P Global) for Q3 EPS/revenue was unavailable at time of writing; estimate comparisons are not provided due to data access constraints.

What Went Well and What Went Wrong

What Went Well

  • Proforma expense and loss improvement: “30% proforma operating expense reduction” and “27% proforma net loss reduction” YoY, advancing toward profitability .
  • Strategic combination with Infinite Reality: expected perpetual global DRL licensing, plus consolidation of Thunder Studios, TalentX, and Fearless Media to broaden assets and monetization channels .
  • Strong brand demand for immersive programs: activations with the IOC, Visa, Maybelline, Google, Universal Pictures, Bandai Namco, Hi-Chew, Old Navy; pipeline trending to larger/recurring programs and higher-margin pop-ups per management .

What Went Wrong

  • Revenue declined 38% YoY to $4.431M; gross profit fell to $1.725M; near-term topline softness persists, with segment pressure in media/advertising (down 47% YoY) and publishing (down 33% YoY) in Q3 vs prior year .
  • Absolute net loss worsened YoY: $(3.632)M vs $(2.984)M, reflecting revenue pressure despite OpEx reductions; per-share loss narrowed due to higher shares outstanding .
  • Continued macro headwinds and ad sales softness: Q2 commentary flagged consumer spending softness and program delays; Q3 mix continued to reflect reduced Minehut-related sales following asset sale earlier in 2024 .

Financial Results

Consolidated P&L vs prior periods

MetricQ3 2023Q2 2024Q3 2024
Revenue ($USD)$7,195,000 $4,116,000 $4,431,000
Cost of Revenue ($USD)$4,655,000 $2,911,000 $2,706,000
Gross Profit ($USD)$2,540,000 $1,646,000 $1,725,000
Total Operating Expenses ($USD)$7,036,000 $5,739,000 $5,178,000
Net Loss ($USD)$(2,984,000) $(2,455,000) $(3,632,000)
Basic & Diluted EPS ($)$(3.19) $(0.60) $(0.54)
Weighted Avg Shares2,957,271 6,741,303 9,920,278

Segment Revenue Breakdown

Segment ($USD)Q3 2023Q2 2024Q3 2024
Media & Advertising$2,886,000 $1,734,000 $1,538,000
Publishing & Content Studio$3,960,000 $2,204,000 $2,646,000
Direct to Consumer$349,000 $178,000 $247,000
Total Revenue$7,195,000 $4,116,000 $4,431,000

KPIs and Mix

KPIQ3 2023Q2 2024Q3 2024
Revenue Recognition: Single point in time (%)16% 46% 52%
Revenue Recognition: Over time (%)84% 54% 48%
Customers >10% of revenue (count)2 2 2
Share of revenue from customers >10% (%)36% 40% 25%

Guidance Changes

MetricPeriodPrevious GuidanceCurrent GuidanceChange
Profitability (GAAP net income)Q4 2024“Paves the way for first expected profitable quarter in Q4” “Well positioned to turn the corner into profitability”; no numeric ranges Maintained qualitative (no ranges)
Strategic Transaction (Infinite Reality)Effective Jan 1, 2025N/ABinding agreement to merge audience assets; perpetual global DRL events/sponsorship license; ownership of Thunder Studios, TalentX, Fearless Media New strategic catalyst
Operating Expenses (Proforma)Q3 2024N/A30% YoY reduction; pathway to profitability Improvement reported
Net Loss (Proforma)Q3 2024N/A27% YoY reduction Improvement reported

Note: Management did not provide numerical revenue, margin, OpEx, OI&E, or tax rate guidance ranges for Q4 or FY2024/FY2025 in the reviewed documents .

Earnings Call Themes & Trends

(No Q3 earnings call transcript found; management commentary derived from the 8-K press release and 10-Q.)

TopicPrevious Mentions (Q1 & Q2)Current Period (Q3)Trend
Profitability timelineQ2: “paves the way for first expected profitable quarter in Q4” ; Q1/FY2023: cost structure streamlining “Well positioned to turn the corner into profitability” Confidence maintained; no numeric update
Strategic assets/partnershipsQ2: Meta-Stadiums collaboration; GSTV and Chartis partnerships expanding cross-platform reach Infinite Reality binding agreement; DRL license; Thunder Studios/TalentX/Fearless Media ownership Meaningfully expanded asset base
Macro/advertising softnessQ2: ad softness; program delays; Minehut sale impacts YoY revenue decline; continued pressure in media & publishing vs PY Softness persists YoY
Productization/pop-upsQ2: push into higher-margin pop-up experiences (e.g., SOUNDZ) Continued emphasis on higher-margin pop-ups; repeated/longer programs Strategy continuing
Brand pipelineQ2: IOC, Visa, Maybelline, Sony, Kraft; larger deal sizes IOC, Google, Universal Pictures, Bandai Namco, Hi-Chew, Maybelline, Old Navy; repeated engagements Healthy with blue-chip logos
Capital structure/liquidityQ2: preferred financings; AR facility usage $1.85M secured term loan (weekly amortization; total repay $2.627M) Liquidity improved; leverage/covenants added

Management Commentary

  • “We… entered a transformative binding agreement with Infinite Reality to merge dynamic, world-class audience assets… anticipated [to] transform us into a ‘new company’ come January 1st… with… a significant strategic investment providing for a strong balance sheet.” — Ann Hand, CEO .
  • “Super League will be granted a worldwide perpetual license to produce events and sell sponsorships for the Drone Racing League… [and] assume ownership of Thunder Studios, TalentX and Fearless Media…” .
  • “We… continued to see a pipeline of blue-chip brands… proven through our activations with the International Olympic Committee, Visa, Maybelline, Google and Universal Pictures.” .
  • Q2 framing: “Net loss improvement… reduced spend paves the way for first expected profitable quarter in Q4… [and] launch of… scalable… ‘SOUNDZ’” .

Q&A Highlights

  • No Q3 earnings call transcript was found; the company released results via shareholder letter/press release and filed its 10-Q .
  • Prior quarter (Q2) held a webinar to discuss results; no Q3 webinar information was found in filings reviewed .

Estimates Context

  • Wall Street consensus (S&P Global) for Q3 2024 EPS and revenue was unavailable at time of writing due to data access constraints; accordingly, no estimate comparison is provided.
  • Investors should monitor updated consensus after the Infinite Reality transaction milestones, given potential model changes to revenue mix, margin profile, and capital structure (DRL license; studio/talent assets) -.

Key Takeaways for Investors

  • The Infinite Reality agreement materially expands assets (DRL license; Thunder/TalentX/Fearless Media); if executed as described by management, it could reposition SLE’s scale and monetization channels entering 2025 .
  • YoY OpEx reduction (to $5.178M from $7.036M) and proforma cuts (30%) are tangible; per-share loss narrowed, though absolute net loss rose YoY, highlighting ongoing revenue pressure versus cost progress .
  • Segment mix shifted: Media & Advertising continued to contract YoY ($1.538M), while Publishing recovered sequentially to $2.646M; revenue recognition shows rising “point-in-time” mix (52%), aligning with pop-up productization .
  • Liquidity improved via a $1.85M secured loan, but weekly amortization, make-whole prepayment, and covenants increase execution risk; diligence on covenant compliance and cash generation is warranted .
  • Macro ad softness and Minehut divestiture still weigh on topline; brand logos and longer program durations are positives, but conversion into consistent revenue/margin remains the key near-term driver .
  • No numeric guidance; monitor announcements on transaction closing (January 1 target), Q4 profitability claims from Q2 commentary, and any formal outlook ranges once the combined assets are in place .
  • With consensus data unavailable, investors should re-evaluate models post-transaction for DRL/event sponsorship economics, studio throughput, and margin impacts from higher “point-in-time” revenue mix .